![]() ![]() There’s only one available perspective to play from and initially I found judging court-depth to be an issue. I find it dissipates into the background and the frequency of scoring ensures phrases repeat all too often. It’s clear they were going for something more bombastic but the line selection and delivery don’t come together. You get an appropriately themed, basketball-based rap track for the menu music and a commentator observes the action with a surprisingly stiff tone. When you combine them with the special effects that come from super moves, they carry a larger than life presence. Player likenesses are nicely caricatured. The fictional courts carry a certain, stereotypical flavour as you globe trot from New York to Paris, Tokyo and beyond. The license helps to realise some of the league’s biggest stars in a striking, big-headed cartoon style. The fundamental action feels fun and fluid. To the game’s credit, it doesn’t feel like a second-rate imposter. I’ve avoided making the comparison but this game is taking big inspiration from EA’s NBA Jam and NBA Street franchises. Knowing what each one does helps effectively nullify or take advantage of them. Just beware these power-ups are dished out at random. It does help emphasise solid defensive play. With no obvious rubber-banding on display, wracking up four-point dunks can widen a gulf between two teams and unbalance an otherwise close competition. The scoring effect of power-ups might prove divisive. Dunks and alley-oops garner particular attention with slow-motion lingering and flaming baskets. There’s visual flair that accompanies it. Some will effect player speed, their shooting and offer bonuses like double-points for dunks. Sinking baskets boosts your player’s super meter and, once filled, you’ll receive a random power up. ![]() It works well enough with some allowances for violent conduct. You can steal, barge and block and ask your AI partner for assistance. It doesn’t feel universal from player to player so, if you change your team up, you’ll be relearning the timings. The game indicates feedback on shots you miss so you can respond in kind to early or late attempts. It’s not inconsistent but you need to dial it in before reliably hitting baskets and dunks. Passing and shooting carries a responsive feel with the timing of shooting being your first real obstacle. Specialising in two-on-two encounters, The action is fast and frantic. Saber Interactive are hoping their budget, arcade title will entice some fanatics out to the court. In PS4 / Reviews tagged arcade / basketball / dunk / jam / nba playgrounds / saber interactive / sports / two-on-two by MikeĪs much as I enjoy the spectator side of basketball, I find the modern games to be a little too complex for my brain to handle. ![]()
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